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Fritz: All Fritz
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CAVE-SRC.ZOO
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cave.ins
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1988-01-16
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During your adventure in the cave, I will be your eyes and hands. I know of
places, actions, and things. Most of my vocabulary describes places and is
used to move you there. To move, try words like FOREST, BUILDING, STREAMBED,
ENTER, EAST, NORTHWEST, NORTH, SOUTH, UP or DOWN. I know about a few special
objects, like a black rod hidden in the cave. These objects can be
manipulated using some of the various action words I know. The objects may
have side effects; for instance, the rod scares the bird. Usually adventurers
having trouble moving just need to try a few more words. Usually people
trying unsuccessfully to manipulate an object are attempting something beyond
their (or my!) capabilities and should try a completely different tack. To
speed the game you can sometimes move long distances with a single word. For
example, "BUILDING" usually gets you to the building from anywhere above
ground except when lost in the forest. Also, note that cave passages turn a
lot, and that leaving a room to the NORTH does not guarantee entering the next
from the SOUTH.
Your commands can be expressed in the format:
<verb phrase> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
For example:
PUT THE GREEN ROCK BEHIND THE OAK TREE
READ MY POETRY BOOK
SWIM IN THE SWIMMING POOL
EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
EAT THE CELERY AND THE ONION
SHOOT THE BURGLAR WITH THE REVOLVER
ATTACK HIM
("HIM" will refer to last noun mentioned, e.g., the burglar)
GET THE BOOK (also: TAKE THE BOOK)
READ IT
("IT" will refer to last noun mentioned, e.g., the book)
GET ALL
Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
or more separate commands, such as:
CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
The game uses a number of special commands for various "housekeeping" chores.
These are all pretty standard for most adventure games. Specifically:
HELP, SCORE, INVENTORY, VERBOSE, LIST EXITS, SAVE, RESTORE, SCRIPT, UNSCRIPT
and QUIT.
The function keys have been predefined to stand for several of the most
frequently used commands. Similarly, the cursor keys correspond to the
various movement/compass directions.
Hitting the '?' key (during the game) will display a diagram of keys and their
definitions.